
Mark Hall is an XR developer who specializes in building immersive AR and VR experiences with Unity and C#. With more than six years in extended reality, Mark has focused his career on creating applications that feel intuitive, responsive, and genuinely useful. He brings a steady, agile-minded approach to development, pairing strong technical execution with a sharp eye for UI and UX.
Across roles in medical training, surgical navigation, neurocognitive assessment, and immersive collaboration, Mark has helped ship XR products to a wide range of devices and platforms. His work has included everything from networked, real-time 3D visualization and rigorous testing practices to implementing user feedback systems that make products easier to improve over time. Mark is driven by technically ambitious projects that have real-world impact, especially when they help people learn faster, collaborate better, or deliver better outcomes.